About the game

Built for
the people
who keep
score.

Everything that made Wordle a phenomenon — with the competitive depth it never had. Real scoring, real rankings, and an Arcade mode for when one word a day just isn't enough.

How it started

The game the world fell in love with was missing one thing: a real competitive layer. So I built it.

01

Wordle took the world by storm.

One word a day, a shared ritual, group chats lighting up every morning. The New York Times built something genuinely special — a word game that got millions of people who'd never cared about word games suddenly showing up, every single day.

02

The issue: Wordle only had six outcomes.

You could solve the word in one try or six — that was the entire scoring range. No variable for how fast you played, no credit for efficiency, no way to separate skill from luck. A four-guess solve and a six-guess grind looked exactly the same.

03

Wordle needed more competition.

As a sports fan, I've spent years thinking about what makes games genuinely addicting — variable outcomes, leaderboards, the satisfaction of a score that proves you played better. I wanted to apply that to word games: a system with enough depth to actually reward skill.

04

So I built the next version.

I'm a product designer, and League of Words started as a personal challenge: take the daily word game format and add the competitive layer it was missing. Variable scoring, real rankings, and an Arcade mode for when one word a day isn't enough. Friends started playing. The positive feedback started coming in. A side project became something real.

The team

Meet the team.

A world-class organization of highly talented individuals. All of them named Arish.

Arish Dubash, Founder

Arish Dubash

Founder

Arish Dubash, Chief Word Officer — in suit with a fake executive mustache

Arish Dubash

Chief Word Officer (CWO)

Arish Dubash, Head of Spell Check — wearing nerdy glasses and braces

Arish Dubash

Head of Spell Check

Arish Dubash, Lead Designer — wearing a blonde wig

Arish Dubash

Lead Designer

Arish Dubash, VP of Vibes — dyed hair and pink glasses

Arish Dubash

VP of Vibes

Arish Deau Bash, Head of European Division — beret and French scarf

Arish Deau Bash

Head of European Division

What's next

The competitive layer is next.

The scoring system is live. Leagues and leaderboards are coming.

🌍

Global leaderboard

Every day, everyone plays the same word. A global leaderboard will show exactly where your score lands — top 10%, top 100, or right at the median. A real ranking, not just a share button.

🏅

Leagues

The fantasy sports layer for word games. Form a private group, play your daily word, and track standings over a season. Trash-talk is optional. Winning is not.

Play now

Your turn
to keep score.

One word a day. Real scoring. Your high score awaits you.

Follow along

Built independently. League of Words has no affiliation with the New York Times or Wordle®. The scoring system, design, and word data are all original — built from scratch as a solo project.